The Impact of Augmented Reality (Assemblr Edu) on Descriptive Writing in an Indonesian EFL Curriculum: A Quasi-Experimental Study

Authors

  • Nadilla Tiandi Maharani Universitas Islam Negeri Sulthan Thaha Saifuddin Jambi, Jambi, Indonesia
  • Monalisa Monalisa Universitas Islam Negeri Sulthan Thaha Saifuddin Jambi, Jambi, Indonesia
  • Iin Nirwana Universitas Islam Negeri Sulthan Thaha Saifuddin Jambi, Jambi, Indonesia

DOI:

https://doi.org/10.52690/jswse.v7i1.1515

Keywords:

Augmented Reality, Descriptive Writing, EFL Writing, Technology-Enhanced Learning, Writing Performance

Abstract

This study investigated the instructional impact of Augmented Reality (AR) integration through Assemblr Edu on junior high school students’ descriptive writing within the competency framework of Kurikulum Merdeka Phase D. A quasi-experimental design involving 56 seventh-grade students was implemented using a non-equivalent control group structure. Students’ writing performance was measured through analytic scoring of pre- and post-tests, and the data were analyzed using non-parametric statistics due to non-normal distribution. The Wilcoxon Signed-Rank Test indicated significant improvement within the AR-supported group with a large practical effect. Furthermore, the Mann–Whitney U test was conducted to compare post-test scores between groups, showing that although the difference was statistically meaningful, the conventionally taught group demonstrated a larger raw score gain, which should be interpreted in relation to baseline differences between groups. The contribution of this study lies in positioning AR not merely as a technological intervention but as a pedagogically mediated instructional tool. While earlier studies frequently emphasize motivational benefits, this research combines performance-based assessment with instructional design considerations. The findings suggest that AR supports idea generation and descriptive elaboration through visual scaffolding, yet its effectiveness depends on structured guidance, duration of exposure, and teacher facilitation. Overall, the results indicate that the influence of educational technology on writing development emerges primarily from pedagogical orchestration that structures the use of digital affordances within instructional practice.

References

Abdeta, M. T., Olamo, T. G., & Woldeyes, K. M. (2026). Enhancing learners’ Social Skills in EFL Classrooms: The Role of Collaborative Writing Instruction. Acta Psychologica, 263 (January), 106307. https://doi.org/10.1016/j.actpsy.2026.106307

Alhazzaa, K., & Yan, W. (2025). Immersive Technologies in Education: Exploring User Experience and Engagement in Building Energy Simulations through AR and VR. Computers and Education: X Reality, 6 (September 2024). https://doi.org/10.1016/j.cexr.2025.100097

Allagui, B. (2023). Factors underlying students’ attitudes towards multimodal collaborative writing. Heliyon, 9(1). https://doi.org/10.1016/j.heliyon.2022.e12725

Ambe, A. H., Brown, R., Türkay, S., Harman, J., & Soro, A. (2023). Multifocal Realities with Augmenting Reality: An Exploratory Study with Older Creative Writers. ACM International Conference Proceeding Series, (December 2023), 399–414. https://doi.org/10.1145/3638380.3638402

Arjulayana, A., & Pujiati, T. (2025). Dynamic EFL learning Application through Assemblr EDU for Student’s Creative Writing. Englisia : Journal of Language, Education, and Humanities, 12(2), 90. https://doi.org/10.22373/ej.v12i2.27507

Ataç, B. A. (2015). From Descriptive to Critical Writing: A Study on the Effectiveness of Advanced Reading and Writing Instruction. Procedia - Social and Behavioral Sciences, 199, 620–626. https://doi.org/10.1016/j.sbspro.2015.07.588

Buchner, J., Buntins, K., & Kerres, M. (2022). The Impact of Augmented Reality on Cognitive Load and Performance: A systematic review. Journal of Computer Assisted Learning, 38(1), 285–303. https://doi.org/10.1111/jcal.12617

Creswell, J. W. (2014). Research design: Qualitative, quantitative, and mixed methods approach. Sage Publications.

Dewi, D., Widayatsih, T., & Putra, M. J. (2024). Development of Learning Media Using Livewire Application and Printed Circuit Board Wizard in Electronic Circuit Application Subject. Journal of Social Work and Science Education, 5(3), 1259–1272. https://doi.org/10.52690/jswse.v5i3.1035

Fan, M., Antle, A. N., & Warren, J. L. (2020). Augmented Reality for Early Language Learning: A Systematic Review of Augmented Reality Application Design, Instructional Strategies, and Evaluation Outcomes. Journal of Educational Computing Research, 58 (6), 1059–1100. https://doi.org/10.1177/0735633120927489

Fitrianto, I., & Saif, A. (2024). The Role of Virtual Reality in Enhancing Experiential Learning: A Comparative Study of Traditional and Immersive Learning Environments. International Journal of Post Axial: Futuristic Teaching and Learning, 2(2), 97–110. https://journal.amorfati.id/index.php/postaxial/article/view/300

Fijačko, N., Metličar, Š., Janžekovič, B., Abella, B. S., Nadkarni, V. M., Chang, T. P., & Greif, R. (2025). Extended Reality Technologies in Adult Basic Life Support Education: A Scoping Review. Resuscitation Plus, 23 (March), 1–11. https://doi.org/10.1016/j.resplu.2025.100927

Garg, N., Kaur, A., Ahmad, F., & Dutta, R. (2025). Augmenting Education: The Transformative Power of AR, AI, and Emerging Technologies. Human Behavior and Emerging Technologies, 2025(1). https://doi.org/10.1155/hbe2/5681184

Gómez-Rios, M. D., Paredes-Velasco, M., Hernández-Beleño, R. D., & Fuentes Pinargote, J. A. (2023). Analysis of Emotions in the Use of Augmented Reality Technologies in Education: A Systematic Review. Computer Applications in Engineering Education, 31(1), 216–234. https://doi.org/10.1002/cae.22593

Hoai, V. T. T., Son, P. N., An, D. T. T., & Anh, N. V. (2024). An Investigation into whether Applying Augmented Reality (AR) in Teaching Chemistry Enhances Chemical Cognitive Ability. International Journal of Learning, Teaching and Educational Research, 23(4), 195–216. https://doi.org/10.26803/ijlter.23.4.11

Honemann, K., Konopka, B., Prilla, M., & Wiesche, M. (2025). A Comparative Study of Handheld Augmented Reality Interaction Techniques for Developing AR Instructions Using AR Authoring Tools. Computers in Industry, 164 (October 2024). https://doi.org/10.1016/j.compind.2024.104205

Hwang, G. J., & Chien, S. Y. (2022). Definition, Roles, and Potential Research Issues of the Metaverse in Education: An Artificial Intelligence Perspective. Computers and Education: Artificial Intelligence, 3 (May), 100082. https://doi.org/10.1016/j.caeai.2022.100082

Heydarnejad, T. (2025). Computers and Education : Artificial Intelligence Unmasking the Impacts of Self-Evaluation in AI-supported Writing Instruction on EFL Learners ’ Emotion Regulation , Self-Competence , Motivation , and Writing Achievement. Computers and Education: Artificial Intelligence, 9 (October), 100494. https://doi.org/10.1016/j.caeai.2025.100494

Jantanukul, W. (2024). Immersive Reality in Education: Transforming Teaching and Learning through AR, VR, and Mixed Reality Technologies. Journal of Education and Learning Reviews, 1 (2), 51–62. https://doi.org/10.60027/jelr.2024.750

Koç, O., Altun, E., & Yüksel, H. G. (2022). Writing An Expository Text Using Ougmented reality: Students’ Performance and Perceptions. Education and Information Technologies, 27 (1), 845–866. https://doi.org/10.1007/s10639-021-10438-x

Latif, W. Bin, Yasin, I. M. Y., Rahaman, M. A., Forid, M. S., Islam, M. N., & Hossain, M. Z. (2024). Impact of Augmented Reality (AR) and Virtual Reality (VR) on Interactive Learning Systems. Pacific Journal of Advanced Engineering Innovations, 1 (1), 23–32. https://doi.org/10.70818/pjaei.2024.v01i01.016

Lee, D., Lee, S., Lim, H., & Hong, H. (2026). Creating Text-Based AI Clones of Myself: Exploring perceptions, Development Strategies, and Challenges. International Journal of Human Computer Studies, 208 (January 2025), 103692. https://doi.org/10.1016/j.ijhcs.2025.103692

Li, X., & Chen, M. (2026). Assessing the Effects of Explicit Coherence Instruction on EFL Students’ Integrated Writing Performance. Assessing Writing, 67 (March 2025). https://doi.org/10.1016/j.asw.2026.101019

Liu, M., Zhang, L. J., & Biebricher, C. (2024). Investigating Students’ Cognitive Processes in Generative AI-assisted Digital Multimodal Composing and Traditional Writing. Computers and Education, 211 (August 2023), 104977. https://doi.org/10.1016/j.compedu.2023.104977

Michelle Ann Arbogast. (2019). Immersive Technologies in Preservice Teacher Education: The Impact of Augmented Reality in Project-Based Teaching and Learning Experiences. The University of Toledo, (May 2019). https://doi.org/10.1016/j.chbr.2024.100402

Mogesse, A. T., Degefu, H. W., & Degaga, E. G. (2026). Effects of Dialogue Journal Writing on EFL Learners’ Writing Performance: A focus on Content, Organization, Vocabulary, Language Use, and Mechanics. Ampersand, 16 (August 2025), 100249. https://doi.org/10.1016/j.amper.2025.100249

Rosyidah, L. I., Khatijah, A., & Dwi fita heriyawati. (2023). Learning English with Assembl Edu- Based Augmented Reality: Does the Learning Media Matter? Ethical Lingua: Journal of Language Teaching and Literature, 10 (2), 435–443. https://doi.org/10.30605/25409190.617

Salmi, H., Kaasinen, A., & Kallunki, V. (2012). Towards an Open Learning Environment Via Augmented Reality (AR): Visualising the Invisible in Science Centres and Schools for Teacher Education. Procedia Social and Behavioral Sciences, 45, 284–295. https://doi.org/10.1016/j.sbspro.2012.06.565

Sari, N. N., & Sari, P. M. (2025). Development of Augmented Reality Learning Media Based on Assemblr Edu to Improve Students’ Creativity Abilities. Jurnal Paedagogy, 12 (4), 1301–1312. https://doi.org/10.33394/jp.v12i4.16817

Smith, B. E., Shimizu, A. Y., Burriss, S. K., Hundley, M., & Pendergrass, E. (2025). Multimodal Composing with Generative AI: Examining Preservice Teachers’ Processes and Perspectives. Computers and Composition, 75 (December 2024), 102896. https://doi.org/10.1016/j.compcom.2024.102896

Sun, Q., Zhang, L. J., & Carter, S. (2024). English as A Foreign Language Learners’ Metacognitive Experiences and Writing Development: Unraveling the Process of Learning EFL Writing. Learning and Individual Differences, 115 (February), 102540. https://doi.org/10.1016/j.lindif.2024.102540

Wen, Y., Wu, L., He, S., Ng, N. H. E., Teo, B. C., Looi, C. K., & Cai, Y. (2023). Integrating Augmented Reality into Inquiry-Based Learning Approach in Primary Science Classrooms. Educational Technology Research and Development, 71 (4), 1631–1651. https://doi.org/10.1007/s11423-023-10235-y

Yu, B., & Wang, W. (2025). Using Digital Storytelling to Promote Language Learning, Digital Skills and Digital Collaboration among English Pre-service Teachers. System, 129 (December 2024), 103577. https://doi.org/10.1016/j.system.2024.103577

Yin, X., Saad, M. R. B. M., & Halim, H. B. A. (2023). A systematic review of critical thinking instructional pedagogies in EFL writing: What do we know from a decade of research. Thinking Skills and Creativity, 49(June), 101363. https://doi.org/10.1016/j.tsc.2023.101363

Downloads

Published

2026-04-01

How to Cite

Maharani, N. T., Monalisa, M., & Nirwana, I. (2026). The Impact of Augmented Reality (Assemblr Edu) on Descriptive Writing in an Indonesian EFL Curriculum: A Quasi-Experimental Study. Journal of Social Work and Science Education, 7(1), 684–698. https://doi.org/10.52690/jswse.v7i1.1515

Similar Articles

<< < 2 3 4 5 6 7 8 9 10 11 > >> 

You may also start an advanced similarity search for this article.